If that particular area was addressed as a glitch, then that was something I wasn't aware of. The fact that you can be killed there, is the proof. Just because one person can't see you for whatever reason doesn't mean that stands true for all. I see people there and apparently people see me and others there, because they wouldn't be shooting there. To shoot and sit there with your head waiting for a bullet is foolish, so they may not see me or someone else smart enough to move. The fact that you said is was disregarded and then foregotten means it wasn't significant enough to rewrite or reformat it. To further expound on it, if I or anyone sat there the whole round killing people, I still can't see it as an issue because in real life the same thing happens and soldiers don't just keep running into the wall, they find an alternate route to that threat. The fact is, I personally go there, attempt to stop the initial rush (if any) then I'm all over the rest of the map. So, I really don't understand the "hmmm" in your statement, because I play the game, I don't just sit there in one spot or obj camp. I enjoy the face off's, and me against you shoot outs. That low wall on south hill, in the right place the person is invisible. At any point I can show you.
On another note. It's funny how my posts are taken negatively or possibly out of context. It seems as though they are only seen as "taking a stab" or the other description previously used. Everyone has the right to an opinion, and it is hard to imagine that no one even privately agreed with anything I have said. The only responses seem to be ones defending something, there has only been one partial agreement to the ne hill issue. If you can't kill a person from the spot you are in, move to another so you can. There is no place on the map that is completely inpenetrable. There is always another way. This as most games I would imagine, is set up so players can attempt to create an advantage. Be it through hiding places, vantage points, cover, body movements, adjustments in the files, higher end video cards, sound cards, monitors, headphones, internet speed, etc.... . If it weren't meant to invoke true competition, then there would be limits placed and guidelines established that prevented any improvements or modifications beyond a certain point. I started off playing on russ server with a basic store bought computer and dsl. That set up playing against true gaming machines, I got handed a new one daily. But, you learn, improve both computer and gameplay, in order to become competitive. I have been run away from that ne hill position many times by players that knew how to overcome that position. They didn't whine or say it's a glitch, they played and adapted.
On another note. It's funny how my posts are taken negatively or possibly out of context. It seems as though they are only seen as "taking a stab" or the other description previously used. Everyone has the right to an opinion, and it is hard to imagine that no one even privately agreed with anything I have said. The only responses seem to be ones defending something, there has only been one partial agreement to the ne hill issue. If you can't kill a person from the spot you are in, move to another so you can. There is no place on the map that is completely inpenetrable. There is always another way. This as most games I would imagine, is set up so players can attempt to create an advantage. Be it through hiding places, vantage points, cover, body movements, adjustments in the files, higher end video cards, sound cards, monitors, headphones, internet speed, etc.... . If it weren't meant to invoke true competition, then there would be limits placed and guidelines established that prevented any improvements or modifications beyond a certain point. I started off playing on russ server with a basic store bought computer and dsl. That set up playing against true gaming machines, I got handed a new one daily. But, you learn, improve both computer and gameplay, in order to become competitive. I have been run away from that ne hill position many times by players that knew how to overcome that position. They didn't whine or say it's a glitch, they played and adapted.